| How To Train Your Legacy Nightmare: Part 2 (Slots 3 > 4)Continued from How To Train Your Legacy Nightmare: Part 1 (Slots 2 > 3) | 
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| Press the Begin Animal Training blue button and level up your animal on your choice of mobs. It will be heartier than the first training cycle. You will need 2 mobs this time. They will each gain your pet 50% of the Training bar. 
 
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| First thing to train in the second round of training of the Nightmare is Base Damage. Cap it out at 85/85 and train pet. Base Damage is the most important damage modifier for a pet. IMPORTANT: You will need to train base damage again during the last round of training as the cap increases. Missing this and your pet will hit for substantially less. 
 
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| Next shore up Strength (Stats > Strength) and max it to 700. Max strength plays a large roll in damage, you want to max it on any pet you can. 
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| Next finish giving your nightmare a nice pool of hit points. Stopping at 600 for now works well. Most tamers are comfortable with this number of hits. 
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| Next a decent Mana Pool for your mare to initially draw upon during battle. 
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| Spend all remaining points for this round in Intelligence. Intelligence is mostly additional mana regeneration for pets. Again, more mana regeneneration, more ability use. 
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| You now have a very good base nightmare and still 1501 points to train in the final round. Final round is where you get to customize your Nightmare to your liking. | 
| Continue to Training Legacy Nightmares: Part 3 (Slots 4 > 5) | 
| Return to Training: Legacy Nightmare Guide Index | 







