Ultima Online Pet Abilites
Repel |
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Description: | Trains the creature in the Repel special ability, causing all incoming damage to be reflected at the attacker. |
Ability Type: | Special Ability |
Training Cost: | 100 Training Points |
Mana Cost: | 30 |
Damage: | None |
Damage Type: | Based on Incoming |
Proc/Spell/Replace: | Procs When Hit |
Stat Modifiers: | None |
Debuffs: | Reflects 50% of Incoming Damage |
Healing/Buffs: | None |
Journal Text: | Text when attack repelled: The creature repels the attack back at you. |
Other Notes: | Repel has a chance to trigger whenever your pet takes damage. When it triggers, 50% of the damage done to the pet is reflected back at the target, pre-resists. This means your pet only takes 50% of the damage it would have taken. Example: Your pet is getting hit for 100 damage. Repel triggers on the next incoming hit. Your pet takes 50 damage and reflects 50 damage back at the attacker. This reflected 50 damage is then reduced by the resists of the target. If the target has 50% resist, the repel would do 25 damage. The damage type of the reflect is based on the original attack reflected (so a fire attack will reflect fire damage, etc.). |
Legend |
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Description: | The description of the ability as given in the training menu. |
Ability Type: | The Ability Classificatiion (Special Ability, Special Move, Area of Effect). |
Training Cost: | The cost (in Training Points) required for the pet to learn this ability. |
Mana Cost: | The mana cost of each use of the ability. |
Damage: | The observed Damage Range of the ability against a target with 0 Resists. |
Damage Type: |
The damage type of the ability: Note: Direct damage (also "True" damage) ignores resists. |
Proc/Spell/Replace: | Denotes how the ability triggers. Proc on Hit: A 'Proc on Hit' means the ability can trigger (proc) when your pet performs a normal melee hit. Proc when Hit: A 'Proc when Hit' means the ability can trigger (proc) when your pet is hit by an attack. Spell: A Spell means the pet will stop all other attacks in order to cast the ability. Replace: Replace means when the ability is triggered it will replace the next melee attack. |
Stat Modifiers: | Do stats (such as Str, Int, or Base Damage) appear to affect the ability damage in any way. |
Debuffs: | Any Debuffs the ability applies |
Healing: | Any Healing the ability applies |
Journal Text: | Text that will appear in your journal if you are hit by this ability. |
Other Notes: | Any other notes or observations about the ability worth mentioning. |